Behind the reality of the body #95
2023
Recycled plastic/Augmented reality
In the modern technological world of new media — smartphones, gadgets, the Internet, computer games, social networks — the human body has found itself in a new reality for which its evolution did not prepare. In the context of the history of media over the past century, the body was first paralyzed in a movie theater, then on a couch in front of the TV, and now in front of a computer/smartphone screen. Humans began to duplicate themselves. They now have real and virtual bodies, the boundary between which is not obvious. Today, we exist in a hybrid digital reality, oscillating between the virtual space of new media and the 'familiar physical reality.' How can we define the boundaries of a real body without stepping over the threshold of the virtual, the meaning of which also remains unclear?
The time has come to explore and understand the new boundaries and contours of the human body in our digital age. This is the task to which this research is dedicated.
The project was implemented with the involvement of non-human actors — generative-adversarial neural networks.
3D printing from recycled plastic of bottles found in an urban environment, augmented reality.
85×90×105 cm